box2d 2.4.1-1

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Description:

A 2D Physics Engine for Games

Files:

  • /usr/include/box2d/b2_api.h
  • /usr/include/box2d/b2_block_allocator.h
  • /usr/include/box2d/b2_body.h
  • /usr/include/box2d/b2_broad_phase.h
  • /usr/include/box2d/b2_chain_shape.h
  • /usr/include/box2d/b2_circle_shape.h
  • /usr/include/box2d/b2_collision.h
  • /usr/include/box2d/b2_common.h
  • /usr/include/box2d/b2_contact.h
  • /usr/include/box2d/b2_contact_manager.h
  • /usr/include/box2d/b2_distance.h
  • /usr/include/box2d/b2_distance_joint.h
  • /usr/include/box2d/b2_draw.h
  • /usr/include/box2d/b2_dynamic_tree.h
  • /usr/include/box2d/b2_edge_shape.h
  • /usr/include/box2d/b2_fixture.h
  • /usr/include/box2d/b2_friction_joint.h
  • /usr/include/box2d/b2_gear_joint.h
  • /usr/include/box2d/b2_growable_stack.h
  • /usr/include/box2d/b2_joint.h
  • /usr/include/box2d/b2_math.h
  • /usr/include/box2d/b2_motor_joint.h
  • /usr/include/box2d/b2_mouse_joint.h
  • /usr/include/box2d/b2_polygon_shape.h
  • /usr/include/box2d/b2_prismatic_joint.h
  • /usr/include/box2d/b2_pulley_joint.h
  • /usr/include/box2d/b2_revolute_joint.h
  • /usr/include/box2d/b2_rope.h
  • /usr/include/box2d/b2_settings.h
  • /usr/include/box2d/b2_shape.h
  • /usr/include/box2d/b2_stack_allocator.h
  • /usr/include/box2d/b2_timer.h
  • /usr/include/box2d/b2_time_of_impact.h
  • /usr/include/box2d/b2_time_step.h
  • /usr/include/box2d/b2_types.h
  • /usr/include/box2d/b2_weld_joint.h
  • /usr/include/box2d/b2_wheel_joint.h
  • /usr/include/box2d/b2_world.h
  • /usr/include/box2d/b2_world_callbacks.h
  • /usr/include/box2d/box2d.h
  • /usr/lib/cmake/box2d/box2dConfig-release.cmake
  • /usr/lib/cmake/box2d/box2dConfig.cmake
  • /usr/lib/cmake/box2d/box2dConfigVersion.cmake
  • /usr/lib/libbox2d.so
  • /usr/lib/libbox2d.so.2
  • /usr/lib/libbox2d.so.2.4.1
  • /usr/share/doc/box2d-2.4.1/LICENSE
  • /usr/share/doc/box2d-2.4.1/README.md